- All Superinterfaces:
public interface RetryStrategy extends Serializable
Description of a strategy to take when an action fails, like when connecting to a server. An example strategy for this scenario can be: "attempt to reconnect 3 times, wait 5 seconds between each attempt, if all of them fail, give up".
The lifecycle of a retry strategy begins whenever an action fails and ends in one of two ways: either a retry of the action is successful (for example reconnection attempt to a server succeeds) or the strategy gives up (for example it did a specified maximum number of retries, all of them failed).
Modifier and Type Method Description
getIntervalFunction()Function specifying how much time to wait before each retry attempt.
getMaxAttempts()Maximum number of retry attempt that should be made before giving up.
getMaxAttemptsint getMaxAttempts()Maximum number of retry attempt that should be made before giving up.
A value of 0 should be interpreted as "never retry". Action is performed once.
A negative value is interpreted as "retry indefinitely, until success".
getIntervalFunctionIntervalFunction getIntervalFunction()Function specifying how much time to wait before each retry attempt. Can specify a constant wait time, exponential backoff or any other, arbitrarily complex wait strategy.